Chirstian got his start in games back in the mid-90s, when he says they started to have more of a writing requirement as they made their move toward being more narrative focused. And yes, he started with a small indie game developer, where he got started learning about design. He went on to work at Ubisoft, and then Rockstar.
During the discussion, Christian shares his experience going from games to film, and what he learned from his 16 plus years in games. It’s all about telling a good story, whether it’s around a camp fire, for a game, or for a film. Listen on to hear the amazing way he elaborates on this.
Guess what? It won’t surprise you to hear that working with Norman Reedus was awesome.